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    C) GameLink-II SIO Connections (2 or 3 nodes):

       The following directions give you some insight into how the GameLink
       II system works, and will allow you to create a more permanent
       connection for two or three player games.  They are provided for the
       more technical user who has sufficient experience to assemble a
       small hardware project.  Non-technical users who wish to buy a
       multi-node connection should skip to the next section.



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                                                           GameLink-II Docs



        1) The easiest way to construct a GameLink-II cable is to purchase
           a long (6 foot) SIO cable and cut it in half.

        2) If more length is needed, the wires can be extended to around 6
           feet per node (thus, from one computer to any other would be a
           maximum of 12 feet).

        3) The connections are made according to the following list:

           pin     name     connection   description
           ---   --------   ----------   -------------------------------
            1    SCLK       not used     leave with no connection
            2    OCLK       not used     leave with no connection
            3    SID        PARALLEL     connected to all other SID & SOD
            4    DGND       PARALLEL     connected to all other DGNDs
            5    SOD        PARALLEL     connected to all other SID & SOD
            6    CGND       PARALLEL     connected to all other CGNDs
            7    COMMAND    not used     leave with no connection
            8    MOTCTL     not used     leave with no connection
            9    PROCEED    not used     leave with no connection
           10    +5V        not used     leave with no connection
           11    AUDIO IN   not used     leave with no connection
           12    +12V/NC    not used     leave with no connection
           13    INTERRUPT  not used     leave with no connection

        4) Both grounds are connected between all systems.

        5) Both the SID (Serial Input), and SOD (Serial Output) lines are
           connected together from all nodes.  This allows any node to
           transmit data to all other nodes (including itself, if
           desired).

        6) A graphical representation of a 3 node GameLink-II network is
           shown below, with wires indicated by dashes (-) and vertical
           bars (|). Junctions shown by asterisks (*)












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                                                           GameLink-II Docs


                   Node-1          Node-2          Node-3
                   ------          ------          ------

                    SID(3)          SID(3)          SID(3)
                     |               |               |
                     *---------------*---------------*
                     |               |               |
                    SOD(5)          SOD(5)          SOD(5)

                   DGND(4)         DGND(4)         DGND(4)
                     |               |               |
                     *---------------*---------------*

                   CGND(6)         CGND(6)         CGND(6)
                     |               |               |
                     *---------------*---------------*

        7) Another method would be to buy SIO sockets, and mount them in a
           box, or PC board, and connect them as above.  This would allow
           you to use unmodified SIO cables.

        8) Vendors for the cables and/or connectors:

           a) MCM Electronics
              650 Congress Park Drive
              Dayton, OH  45459-9955
              (note: no longer stocks SIO sockets)

           b) BEST Electronics
              2121 The Alameda Suite 290
              San Jose, CA  95126-1127

           c) B&C ComputerVisions
              2730 Scott Boulevard
              Santa Clara, CA  95050

           d) American Techna-Vision
              15338 Inverness St.
              San Leandro, CA  94579

    ----------------------------------------------------------------------

    D) GameLink-II SIO Connections for More Than 3 Nodes:

        1) After a fair amount of beta testing and some head scratching, we
           discovered that an unmodified Atari's POKEY IC lacks the current
           sinking capability to provide reliable operation when more than
           3 8-bit computers are linked as described above.

        2) An active device (integrated circuit) must be added to provide
           the necessary current sinking capability.  Rather than include
           some complicated instructions, we plan to offer the following
           devices for sale to registered owners:



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                                                           GameLink-II Docs


           a) The OCTO-LINK, which consists of a circuit board,
              populated with the required integrated circuit and two SIO
              connectors.  Unpopulated sites will exist for the addition of
              up to six additional SIO connectors by the user (SIO
              connectors available from the vendors listed above).  This is
              ideal for user groups, where the club can purchase one of
              these for regular meetings.  Use of regular SIO cables
              completes the network.

           b) The DUO-LINK two-player expandable serial bus cable.  This
              consists of a circuit board with the necessary integrated
              circuit, and serial cable with two ends.  It can link two
              players together by itself.  By purchasing additional cables,
              pairs of players can be added.  The cables link at their
              middles to other cables with heavy duty Molex pins and
              connectors.  This arrangement allows 8-bitters to own their
              own GameLink-II modules, letting them plug together and play
              at any time without investing in the 8-player board.

        4) As you can imagine, AGDA is not a large commercial concern.
           Previous to February 1, 1994 we will be monitoring our GEnie,
           CompuServe, Internet, and U.S. Mail addresses hoping for some
           response.  After that date we will order the necessary raw
           materials to create the first batch of the DUO-LINK and
           OCTO-LINK connectors. We will sell them to the registered
           shareware customers at a nominal fee to cover all expenses.
           Keep in touch!

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