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	<title>Miker brudnopis - Historia wersji</title>
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	<updated>2026-10-03T10:00:21Z</updated>
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		<id>https://mirror.atariki.pl/w/index.php?title=Miker_brudnopis&amp;diff=2907&amp;oldid=prev</id>
		<title>imported&gt;Atariki recovery: Reconstructed from archived HTML; see provenance manifest</title>
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		<updated>2026-10-01T08:51:48Z</updated>

		<summary type="html">&lt;p&gt;Reconstructed from archived HTML; see provenance manifest&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;pre&amp;gt;    C) GameLink-II SIO Connections (2 or 3 nodes):&lt;br /&gt;
&lt;br /&gt;
       The following directions give you some insight into how the GameLink&lt;br /&gt;
       II system works, and will allow you to create a more permanent&lt;br /&gt;
       connection for two or three player games.  They are provided for the&lt;br /&gt;
       more technical user who has sufficient experience to assemble a&lt;br /&gt;
       small hardware project.  Non-technical users who wish to buy a&lt;br /&gt;
       multi-node connection should skip to the next section.&lt;br /&gt;
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&amp;lt;pre&amp;gt;                                                           GameLink-II Docs&lt;br /&gt;
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&amp;lt;pre&amp;gt;        1) The easiest way to construct a GameLink-II cable is to purchase&lt;br /&gt;
           a long (6 foot) SIO cable and cut it in half.&lt;br /&gt;
&lt;br /&gt;
        2) If more length is needed, the wires can be extended to around 6&lt;br /&gt;
           feet per node (thus, from one computer to any other would be a&lt;br /&gt;
           maximum of 12 feet).&lt;br /&gt;
&lt;br /&gt;
        3) The connections are made according to the following list:&lt;br /&gt;
&lt;br /&gt;
           pin     name     connection   description&lt;br /&gt;
           ---   --------   ----------   -------------------------------&lt;br /&gt;
            1    SCLK       not used     leave with no connection&lt;br /&gt;
            2    OCLK       not used     leave with no connection&lt;br /&gt;
            3    SID        PARALLEL     connected to all other SID &amp;amp;amp; SOD&lt;br /&gt;
            4    DGND       PARALLEL     connected to all other DGNDs&lt;br /&gt;
            5    SOD        PARALLEL     connected to all other SID &amp;amp;amp; SOD&lt;br /&gt;
            6    CGND       PARALLEL     connected to all other CGNDs&lt;br /&gt;
            7    COMMAND    not used     leave with no connection&lt;br /&gt;
            8    MOTCTL     not used     leave with no connection&lt;br /&gt;
            9    PROCEED    not used     leave with no connection&lt;br /&gt;
           10    +5V        not used     leave with no connection&lt;br /&gt;
           11    AUDIO IN   not used     leave with no connection&lt;br /&gt;
           12    +12V/NC    not used     leave with no connection&lt;br /&gt;
           13    INTERRUPT  not used     leave with no connection&lt;br /&gt;
&lt;br /&gt;
        4) Both grounds are connected between all systems.&lt;br /&gt;
&lt;br /&gt;
        5) Both the SID (Serial Input), and SOD (Serial Output) lines are&lt;br /&gt;
           connected together from all nodes.  This allows any node to&lt;br /&gt;
           transmit data to all other nodes (including itself, if&lt;br /&gt;
           desired).&lt;br /&gt;
&lt;br /&gt;
        6) A graphical representation of a 3 node GameLink-II network is&lt;br /&gt;
           shown below, with wires indicated by dashes (-) and vertical&lt;br /&gt;
           bars (|). Junctions shown by asterisks (*)&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;pre&amp;gt;                                      4&lt;br /&gt;
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&amp;lt;pre&amp;gt;                                                           GameLink-II Docs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;pre&amp;gt;                   Node-1          Node-2          Node-3&lt;br /&gt;
                   ------          ------          ------&lt;br /&gt;
&lt;br /&gt;
                    SID(3)          SID(3)          SID(3)&lt;br /&gt;
                     |               |               |&lt;br /&gt;
                     *---------------*---------------*&lt;br /&gt;
                     |               |               |&lt;br /&gt;
                    SOD(5)          SOD(5)          SOD(5)&lt;br /&gt;
&lt;br /&gt;
                   DGND(4)         DGND(4)         DGND(4)&lt;br /&gt;
                     |               |               |&lt;br /&gt;
                     *---------------*---------------*&lt;br /&gt;
&lt;br /&gt;
                   CGND(6)         CGND(6)         CGND(6)&lt;br /&gt;
                     |               |               |&lt;br /&gt;
                     *---------------*---------------*&lt;br /&gt;
&lt;br /&gt;
        7) Another method would be to buy SIO sockets, and mount them in a&lt;br /&gt;
           box, or PC board, and connect them as above.  This would allow&lt;br /&gt;
           you to use unmodified SIO cables.&lt;br /&gt;
&lt;br /&gt;
        8) Vendors for the cables and/or connectors:&lt;br /&gt;
&lt;br /&gt;
           a) MCM Electronics&lt;br /&gt;
              650 Congress Park Drive&lt;br /&gt;
              Dayton, OH  45459-9955&lt;br /&gt;
              (note: no longer stocks SIO sockets)&lt;br /&gt;
&lt;br /&gt;
           b) BEST Electronics&lt;br /&gt;
              2121 The Alameda Suite 290&lt;br /&gt;
              San Jose, CA  95126-1127&lt;br /&gt;
&lt;br /&gt;
           c) B&amp;amp;amp;C ComputerVisions&lt;br /&gt;
              2730 Scott Boulevard&lt;br /&gt;
              Santa Clara, CA  95050&lt;br /&gt;
&lt;br /&gt;
           d) American Techna-Vision&lt;br /&gt;
              15338 Inverness St.&lt;br /&gt;
              San Leandro, CA  94579&lt;br /&gt;
&lt;br /&gt;
    ----------------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
    D) GameLink-II SIO Connections for More Than 3 Nodes:&lt;br /&gt;
&lt;br /&gt;
        1) After a fair amount of beta testing and some head scratching, we&lt;br /&gt;
           discovered that an unmodified Atari&amp;#039;s POKEY IC lacks the current&lt;br /&gt;
           sinking capability to provide reliable operation when more than&lt;br /&gt;
           3 8-bit computers are linked as described above.&lt;br /&gt;
&lt;br /&gt;
        2) An active device (integrated circuit) must be added to provide&lt;br /&gt;
           the necessary current sinking capability.  Rather than include&lt;br /&gt;
           some complicated instructions, we plan to offer the following&lt;br /&gt;
           devices for sale to registered owners:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
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&amp;lt;pre&amp;gt;                                      5&lt;br /&gt;
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&amp;lt;pre&amp;gt;                                                           GameLink-II Docs&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;           a) The OCTO-LINK, which consists of a circuit board,&lt;br /&gt;
              populated with the required integrated circuit and two SIO&lt;br /&gt;
              connectors.  Unpopulated sites will exist for the addition of&lt;br /&gt;
              up to six additional SIO connectors by the user (SIO&lt;br /&gt;
              connectors available from the vendors listed above).  This is&lt;br /&gt;
              ideal for user groups, where the club can purchase one of&lt;br /&gt;
              these for regular meetings.  Use of regular SIO cables&lt;br /&gt;
              completes the network.&lt;br /&gt;
&lt;br /&gt;
           b) The DUO-LINK two-player expandable serial bus cable.  This&lt;br /&gt;
              consists of a circuit board with the necessary integrated&lt;br /&gt;
              circuit, and serial cable with two ends.  It can link two&lt;br /&gt;
              players together by itself.  By purchasing additional cables,&lt;br /&gt;
              pairs of players can be added.  The cables link at their&lt;br /&gt;
              middles to other cables with heavy duty Molex pins and&lt;br /&gt;
              connectors.  This arrangement allows 8-bitters to own their&lt;br /&gt;
              own GameLink-II modules, letting them plug together and play&lt;br /&gt;
              at any time without investing in the 8-player board.&lt;br /&gt;
&lt;br /&gt;
        4) As you can imagine, AGDA is not a large commercial concern.&lt;br /&gt;
           Previous to February 1, 1994 we will be monitoring our GEnie,&lt;br /&gt;
           CompuServe, Internet, and U.S. Mail addresses hoping for some&lt;br /&gt;
           response.  After that date we will order the necessary raw&lt;br /&gt;
           materials to create the first batch of the DUO-LINK and&lt;br /&gt;
           OCTO-LINK connectors. We will sell them to the registered&lt;br /&gt;
           shareware customers at a nominal fee to cover all expenses.&lt;br /&gt;
           Keep in touch!&lt;br /&gt;
&lt;br /&gt;
    ----------------------------------------------------------------------&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;Atariki recovery</name></author>
	</entry>
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