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	<id>https://mirror.atariki.pl/w/index.php?action=history&amp;feed=atom&amp;title=Atari_Paddles</id>
	<title>Atari Paddles - Historia wersji</title>
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	<updated>2026-10-02T13:56:45Z</updated>
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	<entry>
		<id>https://mirror.atariki.pl/w/index.php?title=Atari_Paddles&amp;diff=294&amp;oldid=prev</id>
		<title>imported&gt;Atariki recovery: Reconstructed from archived HTML; see provenance manifest</title>
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		<updated>2026-10-01T08:51:48Z</updated>

		<summary type="html">&lt;p&gt;Reconstructed from archived HTML; see provenance manifest&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Nowa strona&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Manipulatory potencjometryczne (wiosełka). Kompatybilne ze wszystkimi 8-bitowymi maszynami. Często używane do gier typu Breakout (ale również nieodzowne np. w [[M.U.L.E.]]). Podłącza się je do portu joysticka, z tym, że dwa urządzenia zajmują jeden port. Zatem jest możliwe obsłużenie do czterech graczy jednocześnie. Wiosełka mają kąt obrotu 270°. Wymiary: 6,5 x 7 x 11 cm. Produkowane od 1977 roku. W terminologii Atari Corp, wystepują pod symbolem CX30.&lt;br /&gt;
&lt;br /&gt;
[[File:Paddles.jpg]]&amp;lt;br /&amp;gt;&lt;br /&gt;
Programy, które robią użytek z paddli:&lt;br /&gt;
&lt;br /&gt;
* AE (Jun Wada &amp;amp; Makoto Horai for Broderbund)&lt;br /&gt;
&lt;br /&gt;
* Arkanoid (Taito)(Mike Hutchinson for Imagine, 1987; for The Hit Squad, 1987)&lt;br /&gt;
&lt;br /&gt;
* Arkanoid II (Prof Soft Amsterdam, 1987)&lt;br /&gt;
&lt;br /&gt;
* Asteraxis 2k (Waldemar Pawlaszek &amp;amp; Remigiusz Zukowski, 2001)&lt;br /&gt;
&lt;br /&gt;
* Avalanche (Dennis Knoble for APX, 1980)&lt;br /&gt;
&lt;br /&gt;
* Balloon Game (Kelly Jones &amp;amp; Bill Williams, 1984)&lt;br /&gt;
&lt;br /&gt;
* Balloon Pop (White Bag Software, 1986)&lt;br /&gt;
&lt;br /&gt;
* Bird-Man-3D demo (AMC-Verlag)&lt;br /&gt;
&lt;br /&gt;
* Blazing Paddles (Baudville, 1986)&lt;br /&gt;
&lt;br /&gt;
* Block Buster (Bradshaw &amp;amp; Griesemer for APX, 1981; Quality Software, 1981)&lt;br /&gt;
&lt;br /&gt;
* Body Parts (Dominick A. Scalzo for PartlySoft Software, 1983)&lt;br /&gt;
&lt;br /&gt;
* Breakout / Breakout!!! / brkwall.bas (public domain, author unknown)&lt;br /&gt;
&lt;br /&gt;
* Burgers! (Douglas Crockford, 1983)&lt;br /&gt;
&lt;br /&gt;
* Bust Out (Dennis Debro, 1989)&lt;br /&gt;
&lt;br /&gt;
* Cascade (F. Neil Simms for ANALOG #28, March 1985)&lt;br /&gt;
&lt;br /&gt;
* Castle Crisis (Bryan Edewaard, 2004)&lt;br /&gt;
&lt;br /&gt;
* Checkers (David Slate for Odesta, 1982)&lt;br /&gt;
&lt;br /&gt;
* Chess 7.0 (Larry Atkin for Odesta, 1982)&lt;br /&gt;
&lt;br /&gt;
* Chicken (Mike Potter for Synapse, 1982)&lt;br /&gt;
&lt;br /&gt;
* Chiseler (public domain, author unknown)&lt;br /&gt;
&lt;br /&gt;
* Clowns and Balloons (Frank Cohen for Datasoft, 1982)&lt;br /&gt;
&lt;br /&gt;
* Comment Compter (&amp;quot;Counter&amp;quot; by Al P. Casper for Atari France)&lt;br /&gt;
&lt;br /&gt;
* Computer Quarterback (Dan Bunten for SSI, 1983)&lt;br /&gt;
&lt;br /&gt;
* Counter (Al P. Casper for APX, 1982)&lt;br /&gt;
&lt;br /&gt;
* David&amp;#039;s Midnight Magic (David Snider for Broderbund, 1982)&lt;br /&gt;
&lt;br /&gt;
* Descente a Ski (&amp;quot;Downhill&amp;quot; by Mark Reid for Atari France)&lt;br /&gt;
&lt;br /&gt;
* Diamond Drop (Matthias M. Giwer for Compute!, 1983)&lt;br /&gt;
&lt;br /&gt;
* Downhill (Mark Reid for APX)&lt;br /&gt;
&lt;br /&gt;
* Dragonriders of Pern (Jim W. Connelley for Epyx, 1983)&lt;br /&gt;
&lt;br /&gt;
* Etch-1 (public domain, author unknown)&lt;br /&gt;
&lt;br /&gt;
* Frog (Stan Ockers 5/82 for A.C.E. Newsletter, July 1982)&lt;br /&gt;
&lt;br /&gt;
* Frog (Stan Ockers 6/82 for Antic, Oct/Nov 1982)&lt;br /&gt;
&lt;br /&gt;
* Golden Oldies Volume 1 v2.2 (Mike Fitch for Software Country, 1985)&lt;br /&gt;
&lt;br /&gt;
* Golden Oldies Volume 1 v2.3 (Mike Fitch, The Software Toolworks, 1987 c1985)&lt;br /&gt;
&lt;br /&gt;
* Hardwaretester/Peripheral Test 2.0 by Florian Dingler, 2008&lt;br /&gt;
&lt;br /&gt;
* Horse of a Different Color V1.0 (Gus Makreas, 3/1/81)&lt;br /&gt;
&lt;br /&gt;
* Insomnia (Bob Fraser for APX, 1981)&lt;br /&gt;
&lt;br /&gt;
* IQ by David S. Maynard for CRL, 1987&lt;br /&gt;
&lt;br /&gt;
* Kaboom! (Larry Kaplan &amp;amp; Paul Willson for Activision, 1983)&lt;br /&gt;
&lt;br /&gt;
* JunkYard Racing (Tim Gearin, 1999)&lt;br /&gt;
&lt;br /&gt;
* Landing Simulator (by Jake Jacobs for Creative Computing magazine, written for Apple, Atari translation by Bruce Jordan)&lt;br /&gt;
&lt;br /&gt;
* Laser Game (public domain, author unknown)&lt;br /&gt;
&lt;br /&gt;
* Laser Wars (Mike Potter for Crystalware, 1981)&lt;br /&gt;
&lt;br /&gt;
* Lie Detector (Michael Krueger for Antic, 1986)&lt;br /&gt;
&lt;br /&gt;
* Livewire (Tom Hudson - ANALOG #12)&lt;br /&gt;
&lt;br /&gt;
* Livewire 2 (Tom Hudson - ANALOG #12 - Modified by Wolf)&lt;br /&gt;
&lt;br /&gt;
* Lunar Lander (Wes Newell)&lt;br /&gt;
&lt;br /&gt;
* Midnight Strip (M. L. Clayton, 1982)&lt;br /&gt;
&lt;br /&gt;
* M.U.L.E. (Ozark Softscape for Electronic Arts, 1983; for Ariolasoft, 1985)&lt;br /&gt;
&lt;br /&gt;
* Night Driver (Dudek, Szpilowski, Ziembik, 2008)&lt;br /&gt;
&lt;br /&gt;
* Nineball (Jay M. Ford for ZiMAG, 1982)&lt;br /&gt;
&lt;br /&gt;
* One on One! (Chris York for Compute!, 1983)&lt;br /&gt;
&lt;br /&gt;
* Paratroop Attack (David Plotkin for Compute!&amp;#039;s Second Book of Atari, 1982)&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Perfected Pong&amp;quot; see: Pong! (&amp;quot;Perfected Pong&amp;quot;) below&lt;br /&gt;
&lt;br /&gt;
* Personal Fitness Program (Dave Getreu for APX, 1981)&lt;br /&gt;
&lt;br /&gt;
* Pinball Construction Set (Electronic Arts) (i wszystkie gry stworzone tym programem)&lt;br /&gt;
&lt;br /&gt;
* PlatterMania (Michael Farren for Epyx, 1982)&lt;br /&gt;
&lt;br /&gt;
* Pong (&amp;quot;Super Pong&amp;quot;)(Gary Domrow/Summit Software Group, ANALOG #39 Feb.1986)&lt;br /&gt;
&lt;br /&gt;
* [Pong] (&amp;quot;Pong 2&amp;quot;, pong2.com, public domain, author unknown)&lt;br /&gt;
&lt;br /&gt;
* Pong! (&amp;quot;Perfected Pong&amp;quot;) (Bob Ayik for Antic, May 1988)&lt;br /&gt;
&lt;br /&gt;
* Pool 1.5 (Howard De St. Germain for IDSI, 1981)&lt;br /&gt;
&lt;br /&gt;
* Popcorn! (Cathy Sloatman, Mark Sloatman)&lt;br /&gt;
&lt;br /&gt;
* Prisonball (John Scarborough for Compute!, 1986)&lt;br /&gt;
&lt;br /&gt;
* Probe One - The Transmitter (Lloyd Ollmann for Synergistic Software, 1982)&lt;br /&gt;
&lt;br /&gt;
* Safe Cracker (Mike Starnes)&lt;br /&gt;
&lt;br /&gt;
* Space Bombs (John Y. Hsu, 1984)&lt;br /&gt;
&lt;br /&gt;
* Space Eggs (Dan Thompson for Sirius, 1981)&lt;br /&gt;
&lt;br /&gt;
* Speedblaster (Pinball Construction Set Game by MR Datentechnik)&lt;br /&gt;
&lt;br /&gt;
* Spy&amp;#039;s Demise (Robert Hardy &amp;amp; Alan Zeldin for Penguin Software, 1983)&lt;br /&gt;
&lt;br /&gt;
* Stardust (MR Datentechnik)&lt;br /&gt;
&lt;br /&gt;
* Starshot (Matthias M. Giwer for Compute!, 1983)&lt;br /&gt;
&lt;br /&gt;
* States and Capitals (David J. Bohlke for SoftSide, 1980)&lt;br /&gt;
&lt;br /&gt;
* Stereo 3-D Graphics Package (Clyde Spencer for APX, 1982)&lt;br /&gt;
&lt;br /&gt;
* Super Ball (Compyshop mag.)&lt;br /&gt;
&lt;br /&gt;
* Super Ball 2 (Compyshop mag.)&lt;br /&gt;
&lt;br /&gt;
* Super Ball 3 (Compyshop mag.)&lt;br /&gt;
&lt;br /&gt;
* Super Ball 4 (Compyshop mag.)&lt;br /&gt;
&lt;br /&gt;
* Super Breakout by Larry Kaplan for Atari, 1979&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;Super Pong&amp;quot; see: Pong (&amp;quot;Super Pong&amp;quot;) above&lt;br /&gt;
&lt;br /&gt;
* Stretch (public domain Gr. 15 pict. stretcher, author unknown)&lt;br /&gt;
&lt;br /&gt;
* Superski (AMC, 1994 - patch for paddles by HOMESOFT)&lt;br /&gt;
&lt;br /&gt;
* Tilter (public domain, author unknown)&lt;br /&gt;
&lt;br /&gt;
* Uranium Core (Martin Stiby for Computer &amp;amp; Video Games mag, 1982/11)&lt;br /&gt;
&lt;br /&gt;
* Warlords (The Webbed Sphere BBS)&lt;br /&gt;
&lt;br /&gt;
* Wavy Navy (Rodney McAuley for Sirius, 1983)&lt;br /&gt;
&lt;br /&gt;
* Wayout (Paul Allen Edelstein for Sirius, 1982)&lt;br /&gt;
&lt;br /&gt;
* WildWest (Stan Ockers for ACE Newsletter, 1983)&lt;br /&gt;
&lt;br /&gt;
* Word Radar (Jerry Chaffin &amp;amp; Bill Maxwell &amp;amp; Barbara Thompson for DLM, 1984)&lt;br /&gt;
&lt;br /&gt;
* Worms? by David S. Maynard for Electronic Arts, 1983&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Zobacz też ==&lt;br /&gt;
&lt;br /&gt;
* [http://a8.fandal.cz/search.php?search=paddle&amp;amp;butt_details_x=x Lisa programów dla paddli u Fandala]&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Ten artykuł to tylko [http://pl.wikipedia.org/wiki/Wikipedia:Zalążek_artykułu zalążek]. Możesz pomóc rozwojowi [[Atariki]] poprzez rozszerzenie go o więcej informacji.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
[[Kategoria:Atari 8-bit]]&lt;br /&gt;
[[Kategoria:Peryferia 8-bit]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>imported&gt;Atariki recovery</name></author>
	</entry>
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